Forseti

 

Status :

Lesser God

Symbol:

Head of a bearded man

Sphere

God of Justice, Peace and Law

Worshippers

Lawful

Weapons

Swords, Mace and Spear

Armour

Ring Mail

Familiar

Owl

Spells

 

1st

2nd

3rd

4th

5th

6th

7th

Bless

Augury

Continual Light

City Harmony

Atonement

Create Law Court

 

Command

Chant

Create Food and Water

Divination

Commune

Detect Truth

 

Cure Light Wounds

Detect Charm

Cure Blindness

Exorcise

Cure Critical Wounds

Find the Path

 

Detect Evil/Good

Detect Lie

Cure Disease

Neutralise Poison

Dispel Evil/Chaos

Heal

 

Detect Illusion

ESP

Cure Serious Wounds

Oath

Plane Shift

Imprisonment

 

Detect Invisibility

Find Traps

Dispel Magic

Protection from Evil 10’ Radius

Quest

Word of Recall

 

Detect Magic

Hold Person

Glyph of Warding

Tongues

Raise Dead/Slay Living

 

 

Know Alignment

Resist Fire

Locate Object

True Speak

True Seeing

 

 

Light

Slow Poison

Prayer

 

 

 

 

Protection from Evil/Chaos

Spiritual Long Sword

Remove Curse

 

 

 

 

Purify Food and Water

 

 

 

 

 

 

Resist Cold

 

 

 

 

 

 

Priests : Law givers

Wisdom, Charisma and Intelligence need to be greater than or equal to 9

At 3rd level priests get divinely inspired law decisions: Base 10% per level + Wisdom modifier for the correct decision in a court of Law

At 5th level Priests receive an Owl companion

At 7th level Priests receive a Protection from Evil/Chaos aura.

 

Sub Cult : Cl/Fi Dex >=6, Int, Con,Cha >= 9, Wis, Str >=12

 

Sub Cult : Warriors of Tyr

Strength, Wisdom and dexterity must be at least 14, Constitution and Charisma must be at least 14 and intelligence must be 9.

The Warriors of  Tyr train as undead slayers and receive the skills of Assassination, fighting and the priesthood.

 

City Harmony

Component: VS

Range: 0

Duration: 1 round per level

Area of Effect : 10’ Radius per level

Save : None

Casting Time : 7 Segments

Effect : This spell stops anyone getting excited. It stops fanaticism and demoralizing spells being cast

Oath

Component: VSM

Range: Touch

Duration: Permanent until dispelled

Area of Effect : Two willing creatures

Save : None

Casting Time : 1 Turn

Effect :Binds two people to a pact.  If one breaks the oath, the spell is dispelled and the Oath breaker is attacked by a finger of death, even if the save is made the Oath breaker will suffer 1-6 points of constitution loss.

Detect Truth

Component: VSM

Range: 0

Duration: 10 rounds/level

Area of Effect : 5’ Radius/level

Save : None

Casting Time : 9 Segments

Effect :This spell allows the caster to tell whether anyone within the Area of effect is lying. When lies are spoken the speaker emits a dark cloud, visible only to the caster.

True Speak

Component: VSM : Must be within a court of Law

Range: Touch

Duration: 1 round per level

Area of Effect : 1 creature

Save : Negates

Casting Time : Special: The save is based on a resisted Wisdom roll, target vs priest, 1 Question is allowed per round, if the save is failed the target must answer truthfully

Effect :

Create Law Court

Component:VSM ( One room,

Range:. Within Area of Effect

Duration: 1 month /level

Area of Effect : One room or an area 80’ x 80’ that is delineated somehow

Save : None

Casting Time : 3 turns

Effect :The room acts as a court, a warded area, it will detect anyone entering with a hostile intent and they will glow in the eyes of any priest of Forseti.