Moradin

 

 

Status :

Greater God

Symbol:

Hammer or Hammer and Anvil

Sphere

Dwarves

Worshippers

Dwarves and some smiths/crafters

Weapons

Hammer, Axe, Crossbow

Armour

Chain (Silvered)

Familiar

None

Spells

Cantrip

1st

2nd

3rd

4th

5th

6th

7th

Bless

Augury

Continual Light

Anvil*

Atonement

Animate rock/metal*

Earthquake

Command

Chant

Cure Blindness

Control Temperature 10’ Radius

Commune

Conjure Earth elemental

Holy Word

Cure Burns*

Enhance Skill

Cure Disease

Detect Lie

Cure Critical Wounds

Earth Power*

Protection from forged weapons

Cure Light Wounds

Find Traps

Cure Serious Wounds

Divination

Dispel Evil

Find the path

Regenerate

Detect Evil

Heat Metal

Dispel Magic

Enchant Weapon/Armour

Plane shift

Heal

Restoration

Detect Magic

Hold Person

Fire Hammer*

Meld into Stone*

Quest

Word of Recall

Resurrection

Detect Metal*

Identify Mechanics*

Glyph of Warding

Neutralise Poison

Raise Dead

 

 

Light

Know Alignment

Locate Object

Protection from evil 10’ Radius

Earth Sense

 

 

Protection from Evil

Protection from Fire

Moradin’s Breath

Restore Earth

True Seeing

 

 

Remove Fear

Slow Poison

Prayer

Wall of Stone

Wall of iron

 

 

Resist Cold

Spiritual Hammer

Remove Curse

 

 

 

 

Resist Fire

Strength

Stone Shape

 

 

 

 

Priests : Known as Crafters they gain the following benefits

3rd Level : Protection from Normal Fires

5th Level : Bless Anvil/Hammer ability, once per day

7th Level : Own hammer imbued with magic as Hammer of returning

9th Level : Protection from forged weapons may be granted.

Minimum requirements are Wis and Cha >9

 

Sub Cult : Paladin’s are known as Hammers of Moradin

Train in Weapons and leadership they have minimum requirements of Str, Wis, Cha >9 : Con, Dex >6

 

Sub Cult :

 

Cantrip :  

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