Skills

Skill

Base

Trained Base

Increase

Note

D&D Equivalent*

Acting

Charisma

+Intelligence

Cha/3

This is the ability to  appear to be someone whom the character is not.  This ability can be used by a spy infiltrate an enemy stronghold wearing a disguise.  Note that disguise is a separate skill, but is not always required

Perform (Act)

Agriculture

Wisdom

+Intelligence

Wis/3

This is a measure of the characters ability at farming.  To a lesser extent it provides a degree of weather prediction and analysis of soil types in an area.

Profession (Farming)

Animal Handling

Wisdom

+Charisma

Int/3

A type of animal must be specified. This skill reflects the ability of a character to train and handle a specific animal.  It also enhances the characters abilities to handle domesticated animals such as horses, but the ability to train is limited to the animal selected.  

Handle Animal

Animal Lore

Perception

+Wisdom

Per/3

This ability covers knowledge of animals within a specific region type.  It also gives the character an ability at tracking that allows the character to track within the specified terrain type.

Survival + Track Feat [+ Knowledge (Nature) if not given by another skill]

Apothecary

Intelligence

+Wisdom

Int/3

 

Profession (Apothecary)

Appraising

Intelligence

+Perception

Int/3

 

Appraise

Architecture

 

 

 

 

Knowledge (Architecture & Engineering)

Area Lore

Intelligence

+Wisdom

Int/3

 

Knowledge (Local)

Armourer

Strength

+Dexterity

Wis/3

 

Craft (Armourer)

Artistic ability

Perception

+Dexterity

Per/3

 

Profession (Artist)

Assassination

Intelligence

+Dexterity

Int/3

Reduces critical hits by the % skill.

Profession (Assassin)

Astrology

Intelligence

+Perception

Int/3

 

Knowledge (Arcana)

Blacksmith

Strength

+Dexterity

Wis/3

 

Profession (Blacksmith)

Blindfighting

Perception

+Dexterity

Per/3

 

Blind-Fight Feat

Bowyer/Fletcher

Dexterity

+Perception

Dex/3

 

Craft (Bowyer/Fletcher)

Brewing

Wisdom

+Perception

Wis/3

 

Craft (Brewer)

Carpentry

Dexterity

+Wisdom

Wis/3

 

Craft (Carpenter)

Cartography

Intelligence

+Dexterity

Wis/3

 

Craft (Cartographer)

Charioteering

Strength

+Dexterity

Per/3

 

Profession (Charioteering)

Chirurgery

Intelligence

+Dexterity

Wis/3

 

Heal

Climbing

Dexterity*5

+Perception

Con/3

 

Climb

Cobbling

Dexterity

+Intelligence

Dex/3

 

Craft (Cobbling)

Cooking

Wisdom

+Perception

Wis/3

 

Craft (Cooking)

Courtesan

Charisma

+Intelligence

Cha/3

 

Profession (Courtesan)

Dancing

Dexterity

+Charisma

Dex/3

 

Perform (Dance)

Debating

Intelligence

+Charisma

Int/3

 

Diplomacy

Disguise

Dexterity

+Charisma

Wis/3

 

Disguise

Embalming

Intelligence

+Dexterity

Dex/3

 

Profession (Embalming)

Engineering

Intelligence

+Perception

Int/3

 

Knowledge (Architecture & Engineering)

Etiquette

Charisma

+Perception

Int/3

 

Diplomacy

Falconry

Charisma

+Perception

Wis/3

 

Profession (Falconry)

First Aid

Intelligence

+Dexterity

Wis/3

 

Heal

Fishing

Dexterity

+Wisdom

Per/3

 

Profession (Fishing)

Forgery

Dexterity

+Perception

Dex/3

 

Forgery

Gaming

Intelligence

+Dexterity

Int/3

 

Profession (Gambler)

Gardening

Wisdom

+Intellience

Wis/3

 

Profession (Gardening)

Gem cutting

Dexterity

+Perception

Dex/3

 

Profession (Jeweller)

Hear Noise

Intelligence

+Wisdom

Per/3

Also gets perception bonus

Listen

Heraldry

Intelligence

+Perception

Int/3

 

Knowledge (Nobility)

Hide

Perception

+Wisdom

Dex/3

 

Hide

Hunting

Perception

+Wisdom

Dex/3

 

Survival

Investigate

Intelligence

+Perception

Int/3

 

Gather Information

Juggling

Dexterity

+Dexterity

Dex/3

 

Sleight of Hand (as Perform)

Language

Intelligence

+Intelligence

Int/3

 

Speak Language

Language (own)

Intelligence*5

+Intelligence

Int/3

 

Speak Language [Common + Racial +1 per INT bonus]

Leather working

Dexterity

+Wisdom

Wis/3

 

Craft (Leatherworking)

Lore

Intelligence

+Intelligence

Int/3

 

Knowledge (specific type)

Mining

Strength

+Perception

Dex/3

 

Profession (Mining)

Move Silently

Dexterity

+Wisdom

Dex/3

 

Move Silently

Musical Instrument

Dexterity

+Charisma

Dex/3

 

Perform (instrument type)

Navigation

Perception

+Intelligence

Wis/3

 

Knowledge (Geography)

Open Locks

Perception

+Intelligence

Dex/3

 

Open Lock

Oratory

Charisma

+Intelligence

Cha/3

 

Diplomacy [or Perform (Oratory) for storytelling]

Pick Pockets

Dexterity

+Perception

Dex/3

 

Sleight of Hand

Plant Lore

 

 

 

 

Knowledge (Nature)

Pottery

Dexterity

+Wisdom

Dex/3

 

Craft (Pottery)

Reading lips

Perception

+Intelligence

Per/3

 

Spot

Remove/Set Traps

Perception

+Wisdom

Dex/3

 

Disable Device

Riding, Airborne

Dexterity

+Wisdom

Dex/3

 

Ride (at -5)

Riding, Land

Dexterity

+Wisdom

Dex/3

 

Ride

Sculpting

Dexterity

+Charisma

Dex/3

 

Craft (Sculpting)

Seamanship

Strength

+Dexterity

Wis/3

 

Profession (Seaman) + Use Rope

Seamstress/Tailor

Dexterity

+Charisma

Dex/3

 

Profession (Tailor)

Search

Intelligence

+Wisdom

Per/3

Also gets perception bonus

Search [Spot is from Perception]

Singing

Charisma

+Perception

Cha/3

 

Perform (Sing)

Spell Craft

Intelligence

+Perception

Int/3

 

Spellcraft

Stone Masonry

Strength

+Perception

Wis/3

 

Profession (Stonemason)

Swimming

Constitution

+Dexterity

Dex/5

 

Swim

Teamster

Dexterity

+Wisdom

Dex/3

 

Profession (Teamster)

Trader

Charisma

+Intelligence

Wis/3

 

Profession (Trader)

Treat Disease

Intelligence

+Perception

Wis/3

 

Heal

Tumbling

Dexterity

+Strength

Dex/3

 

Tumble

Weapon smith

Strength

+Dexterity

Wis/3

 

Craft (Weaponsmith)

Weather Sense

Wisdom

+Perception

Wis/3

 

Knowledge (Nature)

Weaving

Dexterity

+Perception

Dex/3

 

Craft (Weaving)

Additional skills available in D&D: Balance, Bluff, Concentration, Decipher Script, Escape Artist, Intimidate, Jump, Sense Motive, Spot, Use Magic Device, Use Rope and other sub-types of Craft(x), Knowledge(x), Perform(x), Profession(x).

* Converting: (1) If skill percentages are not listed, calculate them from the given skill ranks; (2) Subtract 10% and divide by 10 for D&D ranks, rounding normally; (3) All characters have 1 rank in Spot per full 5 Perception (-2/-1 for Elves/Half-elves, to adjust for their +2/+1 Spot bonus in D&D), +1 per rank in Read Lips and +1 per 2 ranks in Search; (4) Skills which become duplicated either add to the original or allow another skill to be chosen, at player's option.



Skill Chances

A character with no training will be able to attempt any skill with the base percentage chance.  However a character may be given a Skill level of “0” at start and this allows the training bonus to be included.

 

All characters start with the following skills at Rank 0 : Search, Hear Noise and First Aid.